Ellis Update
Jun. 16th, 2009 03:37 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I ran a game down at the store on Saturday and it went very well. The game was fun and everyone enjoyed it. Two new players, one his first time playing any RPG.
I realized some small changes that I wanted to make, mostly having to do with damage numbers as compared to armor number.
I had lunch with
raffenshiv and Victoria today. We talked about the game for about 3 hours. They had a bunch of good ideas that I really don't want to incorporate/change, but I think I need to. I want to move forward, but when it isn't quite right or could be made plainer, it has to be done.
So I'm going to re-write combat. I'm going to see how much I can finish tonight, so that I can work on saints tomorrow.
I've been on a little break from the game design since January, and it feels really good to be back!
I realized some small changes that I wanted to make, mostly having to do with damage numbers as compared to armor number.
I had lunch with
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
So I'm going to re-write combat. I'm going to see how much I can finish tonight, so that I can work on saints tomorrow.
I've been on a little break from the game design since January, and it feels really good to be back!
no subject
Date: 2009-06-17 03:40 am (UTC)no subject
Date: 2009-06-17 03:53 am (UTC)I meant that they were good comments that should be introduced, but that I don't really want to take the time to re-write them right now. But I'm going to anyway.
And yes, they weren't huge. I'm most of the way through re-writing the phase sequence right now.