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My big project for the weekend was the layout of Ellis. I didn’t really expect to get it done by the end of Sunday, but I had hopes to be close and absolutely had to be done by Wednesday. But the layout wound up taking forever, first because it was 250 pages, second because I wanted this edition to be a sample of the final layout, so I was actually laying it up similarly to the final, printed edition so that it would be a test of that layout, and finally, I made some bad decisions in how to handle large files within PageMaker, so by the time I was at page 80 or so, I started to see major computer slowdowns whenever I would edit images or change pages, which was insanely frustrating.
And there was more to do that weekend. Since I had bought the milk, and the less processed milk had a shorter lifespan in the fridge, I had to do the cheese or waste $20 of milk. So, with really less time available than I needed, I started the chessemaking process. I’m not going to go into the details here (I’ll do it in my medieval living blog), but something went wrong and the cheese curds never really solidified. So while there was no cheddar, I did get some really good ricotta out of it, that would up making fabulous tasting Libum.
That night the CandyLand birthday party was a lot of fun. The idea was that everyone had to bring a game designed using the pieces of a CandyLand set without adding any pieces. My entry was a Euro-game style design that was a sort of mash-up of Res Publica and Puerto Rico, using the candy trail as a scoring track. I hadn’t had time to playtest it, so it didn’t work perfectly and definitely needs work, but it wasn’t too bad. I think it was one of the best themings at least. Charley is supposed to eventually post them all on his website.
Sunday was layout in the morning and the World of Darkness game in the afternoon/evening. Becca and I got into a little bit of a fight on the drive home, but other than that it was good.
Monday and Tuesday were all about layout and by Tuesday night I had to come to the conclusion that either I could finish by Saturday, or I could stop where I was (having finished character creation and combat) and do all of the prep work I needed to do for the game I had already committed to running Saturday morning. So I choose the latter.
It was a good decision. I made six characters, finished the adventure that I had started to write a year ago, made up player handouts, etc. I was still typing these out two hours before the game.
And there was more to do that weekend. Since I had bought the milk, and the less processed milk had a shorter lifespan in the fridge, I had to do the cheese or waste $20 of milk. So, with really less time available than I needed, I started the chessemaking process. I’m not going to go into the details here (I’ll do it in my medieval living blog), but something went wrong and the cheese curds never really solidified. So while there was no cheddar, I did get some really good ricotta out of it, that would up making fabulous tasting Libum.
That night the CandyLand birthday party was a lot of fun. The idea was that everyone had to bring a game designed using the pieces of a CandyLand set without adding any pieces. My entry was a Euro-game style design that was a sort of mash-up of Res Publica and Puerto Rico, using the candy trail as a scoring track. I hadn’t had time to playtest it, so it didn’t work perfectly and definitely needs work, but it wasn’t too bad. I think it was one of the best themings at least. Charley is supposed to eventually post them all on his website.
Sunday was layout in the morning and the World of Darkness game in the afternoon/evening. Becca and I got into a little bit of a fight on the drive home, but other than that it was good.
Monday and Tuesday were all about layout and by Tuesday night I had to come to the conclusion that either I could finish by Saturday, or I could stop where I was (having finished character creation and combat) and do all of the prep work I needed to do for the game I had already committed to running Saturday morning. So I choose the latter.
It was a good decision. I made six characters, finished the adventure that I had started to write a year ago, made up player handouts, etc. I was still typing these out two hours before the game.